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Michale BM : A long time ago, in a galaxy far, far away TCs the time of the Republic, about twenty-two years before the days ofthe Empire and the fist Death Star battle slatian. You in a spaceport cantina on Corellia, a prominent world in the galactic core The place pretty busy for a weekday aftemoon, though i's not packed to capacity.
Chris Sia-Lan : You see a young woman with brown hair siting alone in one ofthe booths. She's sipping a clear quid and watching the crowd. Her hai style and outfit mark her asa Je. She asa lightsaber hanging at her side, but it's probably biden beneath the table Mike Rarware : There's a young male Wookiee stand- ing at the bar.
He's exchanging words with the bartender, e's tal, but perhaps a bit thin when compared to other ookices you may have seen. He's ot dark eyes and an intense gaze, and he looks strong and capable. He's wearing bits and pieces of light body armor. He's playing sabace wth a few of the spacers, and it looks like he's begun to amass moe than his share of credits. Michele GM : Okay. Chris Sia-Lan :Sia-Lan got a Mika Rorworr 17 for Rorwort! Michele consulis her notes, checking to see what the DC Jor the Spot check is.
Michole BM : Vor'en the soldier, even though he's atching the room, fits to notice something that the rest of you sucessfully spot. Everyone make an initiative check! Mike Rarwarn: 10 for Rorwort! Brian Deel : The fest-acting Deel Surool got a Sig-Lan, what are you going to do? Brian Deel : Helping a senator and a Jedi could be profitable. Deel tips hs table over and crouches behind it to get some cover. I guess that's a move action.
The spacers you were playing with dive for cover Brian Deel : Oops, forgot about the sabace game in all the excitement, No matter, guess. Most ofthe credits belonged to Dee, anyway. Michele BM : The thugs act next. The two humans each take a shot atthe Jee who's standing between them and the senator.
The Roulan thug takes a shot at Deel, and the Gamorrean rushes forward to slic atthe Jed with his vibroblade. Michale GM : Sure. The first one gets an The second one gets Michele rolls damage for the successful blaster pistol attack.
The total is Then the heroes would get a chance to meet each other and find out why the senator isin disguise and under attack. There area variety of species available, from Mon Calamari to Wooklee. Select the species you want to play from those presented in Chapter Two.
Choose Your Class AN cass provides you witha starting point for your character, frame upon which you can hang skill, feats, and various story elements. Choose a class fiom those presented in Chapter Three. Then make any adjustments to these scares aecording to the species you selected For guidance, each lass description indicates which abit ties are most important for that cass.
Record your ability modifiers as wel Write Down Your Species Features Each species offers a combination of special features unique to that specs. Record the Features your species proves on our characte sheet Write Down Your Class Features Each class offers a combination of special features unique to that clas. Record the features your class provides on your character sheet. The Toughness feat increases your wound points. Ifyou select this Feat later, make any adjustments accordingly.
The Improved Initiative Feat provides an additional mai fier. If you selec this fea later, make any adjustments accordingly Base Attack Bonus Your character's lass determines your base attack bonus. Recor this number on the character shee. Reputation Your character's dass determines your base Reputation bonus. Each ramk a r de using a specific skil, Some skills are considered or your characters class.
All ther sil are - skil t ou can buy up to 4 xi fo oF 4 skill points o in a cross-ca il forthe same cost. A pe ey sneaking up from behind. Ce eee ear ee re ne al eas Species Ability Adjustments, page Your character's ability Scores all start at, You have 25 points to spend to increase these scares, using the costs shown below. Strength Str Strength measures your character's musee and physical power.
This ability especialy important for soldiers because it helps them prevail im physical combat You apply your character's Strength modifier to: Melee attack ros Damage rolls for melee and thrown weapons. Strength checks For breaking down doors and the tke Dexterity Dex Dexterity measures hand-eye coordination, agility, reflexes, and balance. A simpleton with lov Intelligence smght nevertheless have great insight high Wisdom. Charisma Cha Charisma measures a character's Force of personality persuasiveness, personal magnetism, ability to lead, and plsical attractiveness.
It represents strength of personal Ity not merely how others perceive you in a socal setting. He rolls four Shsided dice and gets 5, 4, 4, and I. Ignoring the lamest die, he records the sum of the ather three on scratch paper: He does this five more times and ge these sx scores: 13, 10, 15, 12, 8, and Chris decides to ply a stong, tough Gungan soldier. Now he assigns his rol to abilities, Strength gets the highest score, Constitution gets the next highest seore, That means more vitality points per level, 16 wound points, and a better Foetitue saving throw bonus.
That helps with attacking with ranged weapons and with Reflex saving throws. Chris aso thinking ahead. PEt scores o guide you in roleplaying your character.
Hece are some Seen ert renee A character with a high Iteligence score is curious, know edgeabl. Asa character ages, some ability scores go up and others go down. Depending on the era in which your campaign is set each species has diferent social ee ee ey Set ay Choosing a Species After you rall your ability scores and before you assign them eee eee een cee oe Re want to play a doid character, and your GM approves, sce Cre en eee enon ey clas, since species affects how wel a character ean do in each cass.
Knowing this the player puts the best score rolled 15 in Dexterity and sees it increase to Most characters can speak the language, and all understand it.
Nonhuman characters ca also speak and read the language assocfated with thelr jes, Smart characters those with an Intelligence bonus speak and read other languages as wel: one extra languag per point of bonus, The bonus can be spent to either speak anguage oF to be able to read and write i. Select your e's bonus languages if any from the lst found in the Speak Language skill description, page 98 What's New? Ifyou don't have the previous edition of the Star Wars Game, you can skip this section, It explains we changed inthis chapter for the new edition In this chapter, we added more species for you to choose from when creating character.
Six new species have been ineluded. We've also made minor adjustments hroughout each species enty, including standardizing utomatic languages and reworking the primitive spece ait for Ewoks and Gamorreans Humans Humans dominate the Core Worlds and can be found ih virtually every comer of the galaxy. Humans have always been people on the move. Asa result, they can be found on almost every cd planet. Personality: Human peisonalty uns the gamut of passhiities, though members af this species tend to be hight adaptable, tenacious, and willing o keep striving no matter the odds.
They ae flexible and ambitious, diverse in ther tastes, moras, customs, and habits Physical Description: Humans average about 1. Skin shades run from nearly black to very pale, hair from black to blond.
Men are usually taller and heavier than women, Humans achieve maturity about the age of 15, and rarely ive beyond A Human can eam glory by amassing power, yeah, and fame. These shor. Bothans dea in infomation. They use infomation a 3 cs of wealth and power, even wielding it sa weapon hen neces The Bothan Spynet sees a8 one of the Tage nteligence agencies throughout most eas and it plan important and poignant role inthe Rebon er Cully Bothans dant ble in det conic.
They eto monpulate stations fom behind the scenes 0 ath nd wait fr information and opportunity, and to we thse oot gain status adie. Personality: Bothans ae manipulative, rf, suspicious andro hy nator, anda pranci.
They ean be inating, but they ate ao loyal and rave Pystal DencrptinsBothars ae covered with fur that Apes in esponse 10 ther emotional state, They have tapered eas, and both mate and female Bothans sport beards. They average about 1. They are less robust than most other species, however. Medium-size: As Medium-size creatures, Bothans have no special bonuses oF penalties due to thet size Bothan base speed ls 10 meters. Theit home med by vast starship engineering corporations ud, self-sufficient, fun-loving gressive heritage, It only rarely that a re, and even more rar Fa eal Knight Personality; Cereans tend to calm, rational, and ntremely logical Physic!
Deserintian Cea re about 2 cranium. This ability extends even to ives surround! Skin color ranges from blue-gray'to deep Adventurars: Duros adventurers include hyperspace ceplores star charters, and spacers af all descriptions. They a0 tend to gravitate toward the sciences, inching engi- ting and astrogation. Physical Description: Ewoks average about 1 meter tall Their thick fur yares widely in color and patter.
They o wear hoods, decorative feathers, and anit wok Homeworld: The forest moan of Endo Language: Ewoks speak Ewokese.
They have no written form oftheir language. Kneesa, Latara Logray. Usually, an Ewok hero joins up hero who has access toa starship. Automatic Language: Speak Ewokese. Green-skinned with pigke snouts tusks, ond sll homs, Gamomeat ae respected for their geat strength and short tempers. The histay of Gamorrs marked by an almost constant state of warfare.
Males tain for and fight wars, wile the females fam, hunt, and handle trade Since their world was discovered, a number of Gamorreans hhave found their way into galactie socety. The technologt cally poor homewor! Even so, the physi- cally imposing Gamorreans make good labores, Bodyguards, and mercenaries, While they prefer primitive melee weapons, they have no problem learning to use powered weapons and ven blasters Personality: Gamorreans are brutish, violent, and proud Tey respect physical prowess and have no problem facing death against a foe they fel they are on at least equal footing with.
They do display fear in the face of obviously superior opponent, however, considering such a display to be prudent and even rational Physical Description: Gamorreans average about 1. They can learn to under- stand other languages, but Gamorteans lack the mechanism to speak any tongue but their own, Example Names: Gartogg, Jubnuk; Ortugg, Ugmush Venora, Warlug, Adventurers: Gamorreans leave their homeworld for a variety of reasons, So aken as saves and later «scape of buy out their contracts.
Others sell thet contracts on the open market, finding employment as bodyguards, mercenaries, and professional soldiers.
A Gamorrean is constantly at war, no matter where he or she resides in the galany; i's often only 2 matter of figur ing out who the enemy is, Gamorrean heroes tend to select the finger or soldier classes. To date, there are no known examples of Gamorrean Force-users. The rare Ankura Gungan has recessed «ys, green skin, and a heavier, shorter frame. Except For the physical characteristics, there are no genetic differences between the two Gungan races.
Usually distrustful of strangers and slow to accept aid, Gungans are nevertheless brave strong, and confident oftheir own traditions. Personality: Gungans tend to be inquisitive, cautious and suspicious. Physical Description: Gungsins range from 1. Adventurers: Gungan adventurers have a strong wantor tradition. There are no examples of Gunga elas yet, though there have heen legends of Force aiepis among these people.
Medium-size: As Medium-size creatures, Gungans have no special bonuses or penalties due to thelr size. Also known as Hammerheads by the galaxy at lage, Mhorians area peace Ful people. A gentle people, Ithorians have great love of art. Personality ihorians tend to be calm, peaceful, trat- dquil, and gente Physical Description: Ithorians ate humanoid, ranging in height from 1.
Adventurars: Ithorians tend to concentrate on peaceful professions, They ove to meet new beings and see new places. They enjoy negotiating deals and finding peaceful solutions to conflict. However, hey are also relatively slow to react, with helow aver age coordination, Medium-size: As Medium. Kel Dor The Kel Dor originate on the planet Dorin, where they evcloped in an atmosphere of helium and a gas unique to their world. Consequently, more common atmospheres ineluding those that consist of exygen, nitrogen, and bon dioxide, are deadly to the Kel Dor, Those Kel Dor that operate beyond the confines of thelr homeworld mast wear breath masks and protective goggles.
The Kel Dor have a long and proud Force tradition, though they have adapted i to the Jedi tradition since join ing the Republic over sx thousand years ago. Kind-hearted, the Kel Dor nevertheless believe in Swift justice. Personality: Even-tempered and kind-hearted, the Kel Dor never turn away a eing in need. At the same time, the average Kel Dor believes in quick, simple justice and Isn't averse to taking the law into his oF her own hands Physical Descrintin: The average Kel Dor stands between 1.
Your Oe ing adventures. The Gamemaster assign XP othe heroes at the end ofeach adventure based on what they have accomplished. AL Ist level, she get ints. They use their dexterity, wisdom, and strength to survive whatever the galaxy throws at them.
This means the fringe faster at making Slapdash repairs, even in extreme situations, ut less likely to Fully repair an item. The finger at home inthe hinterlands of space, abe to get by without the conveniences of chvlization.
They have excellent survival instincts and an. They may be tured from their home word by the promise of ices. They may be escaping fiom slavery or sere, They cod be recrued to aera they bee s worth following, or driven fom ther home ty imaders They usualy think of themsehes not a fines Buta whatever career they apt a, suchas space, mechani, pot, or colons Examples of Fringers in Star Wars Lake Skyvaler atthe beginning of Episode Vs A New Hope Anakin Skywalker Episode I: The Phantom Menate.
The characters Costnution madifier applies. This feat must be selected from the Following lis, and the finger must meet any prerequisites. The skill must be one relatively common to the campaign, For instance, iF the campaign is Himited to a single star system, Astrogate ould be an inappropriate cholee. From trae royally to elected officials, military commanders to crime lords, taders, merchants, ambassadors, holovid stars, and influential corporate magnates, character types who appear inthe noble cass are varied and numerous, Some bring honor to the name.
With a winning smile a golden tongue, a Powerful message, ora knack for making compromises, the noble commands respect, makes fends, and inevitably influences peopl. Exploits Most nobles wind up in dangerous situations because of something they believe in or because their job cals Frit. Whatever ther inital motiva- tions, nobles usually wind up taking to a cause and a goal that Sustains them through the roughest missions.
An adven turing noble might be a senator's ade, a fee trader 2 diploma, 9 true prince or princess, or an outlaw'sleutenant. OF al the classes, nobles have the best diplomatic and bargaining sil Table The Noble They're good talkers, negotiators, and blufers, They have a knack for inspiring others, and they make good leaders.
Background Nobles come to their profession ina variety of way. Altus nobles bleve its their duty and responsibilty to serve aed lead. More selfs nobles seek te fares tealh ad power often sssociated withthe pot they aspire to. Game Rule Information Nobles have the following game statsties. Vitality Nobles gain vitalty points per level.
The characters Constitution modifier apples. Hl Class Features ofthe following are class features of the noble. The DC ranges from 10 for a simple for to 25 high as 25 for highly dangerous, expensive, or le- 43 for. The success trfalue of a mission shouldn't hinge on the use of a fio, and calling in favors shouldn't replace good roleplay: Jag or the use of other skis. The GM may dsallow any favor deemed to be disruptive to the game. See Chapter Twehe: Gamemastering for addtional information on fos and contacts Inspire Confidence Binning at 2nd level, a noble can use oratory to inspire torfidence in allies, bolstering them and improving their hanes of success.
The ability onl aids her allies Credits Aisctevel noble tars play with x 1, credits Scoundrel Scandies are roguesgood, bad, and neutral—who either Ive outside the law or fight against itm order to get the per hand.
They can come from any world or region of the tala Most use their inteligence and dexterity to accom- pl tats, and many rely on charisma as fallback wher ll the fas. The scoundrel gets by with bravado, cunning, ily, and trickery. They lve by their wits, ving, cheat ing, stealing, and even fighting when the need arses. Game Rule Information Scoundrels have the following game statistes. Abilities: Deterty and Inteligence are a scoundrels most important sii scores, because he must have quick reflexes and a Sharp wit to Survie.
Charisma i important for talking one's vay out of trouble, and Wisdom is useful for spotting trou- Die efore it finds the scoundrel. At 2nd level, the scoundrel can use lucky once per day; at 18th level, he can seit up to four times in a day but only once in any encounter Precise Attack very round, the scoundrel can ad this bons ether to one attack roll or one damage roll using a Dexterity-based attack, but not to both.
Ths feat may be applied t0 any class sil. The scoundrel may not select the same ski twice Bonus Feats AALS, 10th, and 15th level, the scoundrel gains a bonus feat. Scouts tend to be independent, Signing on when the credits are good and thei skis are bes lized and tested, Scouts understand the lay of the land and the orbit of the star.
They know how to recog rize danger and locate the baste necessities for survival. Une the fringer, who is bom to the frontier and often wants to escape ftom It, the scout consefously embraces, the wid regions and understands the sil he or she possesses instead of coming to them by innate ability and hanpersiance.
Adventurous scouts call themsehes rangers, outriders, hunters, explorer ides, ahenturous scholars, and vanguards. Characteristics Scouts temper insatiable curiosity with excellent survival Instines.
They make use of dexterity and intelligence, as wel a wisdom, to spot and avoid dangers. They can be gruff or silent, jovial or talkative They are confident and brave, and they often appreciate the wonders thatthe galaxy has to offer Background cous come to their profession in search of something, usually knowledge or secrets or the answers to the mysteries of the ages. Many scouts develop into bounty hunters, especially those who combine military skills with their tracking and searching abilities.
Abilities Most of the scout's key skills rely on Dexterity, Inteligence, and Wisdom. This aspect of uncanny dodge does not negate Tank attacks. When making 2 4 check with this ski the scout may take 10 even if sq and distractions would normally prevent him from fing so. He becomes so certain in the use of this sil that econ nse it reliably even under adverse conditions.
Extreme Effort Thx scot can push himself to make an extreme effort a umber of times per day based on the character's set level but only once in any encounter. Soldiers can be stalwart defenders of those in ned, crue! They can be hired guns, noble champions, or cold-hearted killer. Whatever ther initial motivation, most soldiers wind up living for the thrill of combat and the excitement of adventure.
They seek to help people oF gain knowledge, to create technical gadgets or develop new Scientific theories. Every adventuring team benefits from the talents ofa tech specialist Exploits Sane tech specialists become adhentres forthe ees and the gry. Others se the fl asthe best place to test ther sks and ad to their body of knowledge and traning, Some elec itis he dy to prove te kindof hep tats avaale nowhere che, A tech spelt might be a doctor or 2 renobiclogi a stanhip mechan ora weapon, 2 computer programme oa cold engine: Characteristics Tech specialists hae the best all-around technical abies, and an individual specialist develops sills and techniques that set hm par from his peers.
A given tech specialst inght be especialy capable Ina certain eld of stud, another tained to use a specifi set of tols. As tech specais gain experience, they get more opportunites to develop thet techni! Unie most Of the other earples ofthe hero clases, the average tech spesatcant wal to get back is wottshop or abr toy.
Game Rule Information Tech specialists have the following game statistics, Abilities Inceligence, by fa. Research The ech specialist has a knack for finding technical infor ration ofall types.
Tech Specialty As, Bh, 11th, 14th, 17th, and 19th level the tech Sess gain a tech specialty. Each time, the tech speciale ise a specialty from among those deserbed below. I ante a different specialty ch time, or the tech specialist fan choose the same specialty as many as three times over the course of the sx selections.
For more information, see Mastercraft Hem page Each time, he must select a diferent sil. To the Force adept, the Force is more mysterious and more supernatural, and the ad It provides has a magical quality. There are precious few Force adepts and the mumber who become adventures even smaller Some call the Force by its familiar name, while others refer to it by some ather term that reflects their own trations. Is your Force adept an alien sturlent of the Force?
A shaman from a primitive culture? A follower of one specific aspect of the Force such 3s the J ecological priests of Ithor? A Force mage from an folate planet sueh as the witches of Dathomin? A lightsider? A darksider? The choice is yours and it wil affect the way your character interacts with the campaign, Exploits Sim exe bcp compe ventures ws prt ot Gey learn mote about the Fore or whatever they eal i Oth oso out of neces.
Thy te forced rom ter wo Irate ty erscrspulows opens or oe intersted the galaxy might have to offer them. Force aes might called wizatds, shar, witches, or prophets, depending rf ie Bey coe rom lahat tts trey Co Test Force opi il the ight se rat eat He vero oft but some fully erbrce the dark side Characteristics The Force adept masters the ability to affect the extemal world, as typified by the Alter feat, and usually starts her Force training with this dlscipline. The adept might be 2 shaman, an alien from an out-of-the-way world, ota Fore sersitive hero who never received the benetit of Jedi training.
These ast Fe ec ss lets dancer hss de the posession fe. If the wieder ofa lightsaber attempts to strike a Force-imbued weapon wielded by an opponent see Attack an Object, page , the lightsaber does not ignore the damage reduction of the Foree-imbued weapon. The Force adept cant speak any languages through this ability, only understand them. Force Secret Te Force adept discovers a Force secret at 11th and 16th level. Healers and researchers seck to better understand fhe nature of the Force and their conneetion to it.
The "Common Knowledge" section now includes a "Series" field. Free shipping for many products! The Force and Destiny Core Rulebook contains rules for character creation, detailed information about the Force and the Star Wars galaxy, new adversaries, a complete adventure, and everything that players and Game Masters need to enjoy epic, Force-themed adventures set in the Star Wars universe.
Revised and updated with new information from Star Wars Attack of the Clones, including game statistics, characters, creatures, and vehicles. Containing all the rules needed to play the popular Star Wars Roleplaying Game, this rulebook has been updated and expanded to include changes based on customer feedback and all-new Star Wars Attack of the Clones material.
Become a Fan. Extended out-of-character arguments over rules are very rarely fun. Just to give a basic overview of the process which may help when we get to doing it for real. Generate Ability Scores 1. Characters generally begin play at 1st level and attain additional levels as they complete adventures. I thought i'd walk through character creation for Saga Edition.
I found an excel character shee called SagaSheet. There are currently possible name combinations in the database! Thus, you have millions of potential characters, but today we'll focus on your species. Assign Ability Scores 1.
Select A Talent 1. Star Wars Saga Edition is the final roleplaying game system released by Wizards of the Coast in with its production lasting until Make sure you review all the sections in the Character Creation category before using this overview when creating a Star Wars character. Select Skills 1. West End Games. Do you have any character sheets, GM screens, sheet sheets, etc.?
I'm working on a Star Wars Saga Edition game, and I was wandering if anyone has any good encounter or adventure sized resources? Select Feats 1. More details. You have remained in right site to begin getting this info.
Need a name fast? Pathfinder Character Sheet fillable November Thursday, June 21, My goal is to make this all encompassing for the current and any House Rules which may come up.
A favored archetype of long-time Star Wars gamers, the tech specialist is a character that focuses on modifying and enhanced fantastic technology to fit his or her needs. The generator is a tool to generate random Star War Characters. I'm not going into too much detail but hopefully it will give you a flavour. Download Star Wars Character Sheet 2. I've recently came back to Saga after a few years of break, and I'm tentatively looking at ideas for suport characters.
The file extension - PDF and ranks to the Documents category. From to , the Pennsylvania based company West End Games released official Star Wars roleplaying game sourcebooks, adventure supplements, guides, and the Star Wars Adventure Journal, all of which contained new stories set in the Star Wars universe, some as prose, but most as adventure scenarios for use in the game.
Once an Imperial officer discharged for saving the life of a Wookiee slave, Han Solo goes on to become one of the best pilots and smugglers in the galaxy. Generate 50 random names now! A free Star Wars random name generator geared towards the Star Wars universe. Be willing to compromise your own views on Star Wars' morality in service of what will be fun for the group yourself most certainly included here.
Whether you want to be a player or the Gamemaster, this Wikia Guide is your portal to the action-packed Star Wars galaxy. Select Your Species 1. I'm just getting back into Star Wars with the Saga Edition. Except for the copyright holder and its official licencesees of course It is Thomas Kathmann's original creation, intended for use with the Star Wars Roleplaying Game by Wizards of the Coast. Edited January 16, by Gryphynx SagaSheet 1. Determine Starting Credits and Buy Gear 1.
Select gender type: Male Female I have updated the screenshots screen with shots from the latest version as of 23rd April. Print a copy of the character sheet to use as a record of your character. Use the download button below or simple online reader. Particularly, I am looking for interesting locations such as a droid factory, a jedi temple, etc. Press question mark to learn the rest of the keyboard shortcuts. Tech specialists range from brilliant engineers to prodigious outlaw techs, … This category represents all the information you need to create and improve your character.
So, which intergalactic travelers reign supreme? Palmetto Swamp Fox. This character sheet is for personal, non-commercial use only. The new streamlined Saga Edition of the rules forced me to revisit my Star Wars sheets and revise them for the new ruleset.
Choose Your Class 1. Suggestions for improvement are welcome. I can't log into the WOTC forums from work, something about game sites being blocked. Read Free Star Wars Saga Edition Character Sheet Recognizing the quirk ways to acquire this books star wars saga edition character sheet is additionally useful.
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